How has the team developed in terms of creating female characters which are more representative of what's happening in actual life? Have been enjoying the games, and I've also seen non-gender specific fashions too. How have the team modernized the way they design characters who don't have to be dressed in traditional gender-neutral or feminine?
I've observed some very stark choices in design with regard to WOW WoTLK Classic Gold Nagi and Kanon for instance as well as for characters such as Kaie which I wasn't sure what they were however, they really stood out with their distinct appearance. I'm seeing more variation in expression among non-gender specific styles as well as male characters. it was something that stood out to me.
I created the characters as I've previously done and also. However, certain characters you mentioned were created by Yamashita-san. Moreover, with the reality that we had an entirely female designer on our team the second time which could have changed the way things were done. Yamashita-san is able to discuss this matter.
Concerning the second portion to your inquiry, I believe that one character you're referring to is Eiru which is sort of non-gender-specific. This character was one that I created at the beginning. If we look back at buy WoTLK Classic Gold the first World of Warcraft, we were able to have Rhyme and he is gender-neutral or somewhere in between. We thought it would be beneficial to include a similar character into the mix in this one. I returned to my planner, and I was able to add this character in game at final moment.